Game Development with MonoGame

Game Development with MonoGame: Build a 2D Game Using Your Own Reusable and Performant Game Engine

eBook Details:

  • Paperback: 215 pages
  • Publisher: WOW! eBook (October 26, 2021)
  • Language: English
  • ISBN-10: 1484277708
  • ISBN-13: 978-1484277706

eBook Description:

Game Development with MonoGame: Build a 2D Game Using Your Own Reusable and Performant Game Engine

Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published.

Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects.

What You Will Learn

  • Write a performant 2D game engine
  • Script the behavior of game objects
  • Build and use a level editor for your game
  • Add a UI to your game

Upon completing this Game Development with MonoGame book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimately be published.

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2 Responses

  1. November 23, 2021

    […] Game Development: Build, Play, Repeat, 2nd Edition: The definitive guide to more effective and personally fulfilling […]

  2. August 5, 2022

    […] graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you’ll cover the design and implementation of a 2D game engine in detail. Each class […]

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