Category: Game Development

Squeaky Clean Topology in Blender 0

Squeaky Clean Topology in Blender

eBook Details: Paperback: 248 pages Publisher: WOW! eBook (December 29, 2022) Language: English ISBN-10: 1803244089 ISBN-13: 978-1803244082 eBook Description: Squeaky Clean Topology in Blender: A comprehensive introduction to 3D modeling, from the fundamental ideas of topology to in-depth examples that will help you take your projects to the next level This book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you’ll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to...

Introduction to Unity ML-Agents 0

Introduction to Unity ML-Agents

eBook Details: Paperback: 221 pages Publisher: WOW! eBook (January 26, 2023) Language: English ISBN-10: 1484289978 ISBN-13: 978-1484289976 eBook Description: Introduction to Unity ML-Agents: Understand the Interplay of Neural Networks and Simulation Space Using the Unity ML-Agents Package Demystify the creation of efficient AI systems using the model-based reinforcement learning Unity ML-Agents – a powerful bridge between the world of Unity and Python. We will start with an introduction to the field of AI, then discuss the progression of AI and where we are today. We will follow this up with a discussion of moral and ethical considerations. You will then learn how...

The Art of Virtual LEGO Design 0

The Art of Virtual LEGO Design

eBook Details: Paperback: 343 pages Publisher: WOW! eBook (January 4, 2023) Language: English ISBN-10: 1484287762 ISBN-13: 978-1484287767 eBook Description: The Art of Virtual LEGO Design: Design LEGO Models Using Studio 2.0 Have you ever dreamed of designing your own LEGOs? Do you love building huge LEGO models, but don’t have enough bricks? This book will show you how to do all that and more with Bricklink Studio 2.0, a software program that’s widely used by LEGO designers to create LEGO models virtually before making them with real LEGO bricks. You’ll learn how to start a new project, use the camera control options,...

Game Backend Development 0

Game Backend Development

eBook Details: Paperback: 404 pages Publisher: WOW! eBook (January 8, 2023) Language: English ISBN-10: 1484289110 ISBN-13: 978-1484289112 eBook Description: Game Backend Development: With Microsoft Azure and PlayFab Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab. Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services. As a game developer, understanding core game backend features and implementation techniques is an important addition...

The Way We Play 0

The Way We Play

eBook Details: Paperback: 250 pages Publisher: WOW! eBook (October 29, 2022) Language: English ISBN-10: 1484287886 ISBN-13: 978-1484287880 eBook Description: The Way We Play: Theory of Game Design Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique...

GameMaker Fundamentals 0

GameMaker Fundamentals

eBook Details: Paperback: 431 pages Publisher: WOW! eBook (November 13, 2022) Language: English ISBN-10: 1484287126 ISBN-13: 978-1484287125 eBook Description: GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough...