Unity Artificial Intelligence Programming – Fifth Edition

Unity Artificial Intelligence Programming, 5th Edition

eBook Details:

  • Paperback: 308 pages
  • Publisher: WOW! eBook; 5th edition (March 28, 2022)
  • Language: English
  • ISBN-10: 1803238534
  • ISBN-13: 978-1803238531

eBook Description:

Unity Artificial Intelligence Programming, 5th Edition: Learn and implement game AI in Unity 2021 to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh

Developing artificial intelligence (AI) for game characters in Unity 2021 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.

The updated Unity Artificial Intelligence Programming, Fifth Edition starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.

  • Understand the basics of AI in game design
  • Create smarter game worlds and characters with C# programming
  • Apply automated character movement using pathfinding algorithm behaviors
  • Implement character decision-making algorithms using behavior trees
  • Build believable and highly efficient artificial flocks and crowds
  • Create sensory systems for your AI world
  • Become well-versed with the basics of procedural content generation
  • Explore the application of machine learning in Unity

By the end of this Unity Artificial Intelligence Programming, 5th Edition book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned together to build an impressive vehicle battle game.

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