Learning C# by Developing Games with Unity – Seventh Edition

Learning C# by Developing Games with Unity, 7th Edition

eBook Details:

  • Paperback: 458 pages
  • Publisher: WOW! eBook; 7th edition (November 29, 2022)
  • Language:¬†English
  • ISBN-10: 1837636877
  • ISBN-13: 978-1837636877

eBook Description:

Learning C# by Developing Games with Unity, 7th Edition: Learn C# programming from scratch using Unity 2022 as a fun and accessible entry point with this updated edition of the bestselling series

It’s the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That’s where this Learning C# by Developing Games with Unity, 7th Edition book can help you as a new programmer!

Harrison Ferrone, in this Learning C# by Developing Games with Unity, Seventh Edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.

This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.

  • Understanding programming fundamentals by breaking them down into their basic parts
  • Comprehensive explanations with sample codes of object-oriented programming and how it applies to C#
  • Follow simple steps and examples to create and implement C# scripts in Unity 2022
  • Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
  • Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation
  • Create basic game mechanics such as player controllers and shooting projectiles using C#
  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
  • Learn how to handle text, XML, and JSON data to save and load your game data

You will write C# 11 scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.

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