Unity Networking Fundamentals

Unity Networking Fundamentals: Creating Multiplayer Games with Unity

eBook Details:

  • Paperback: 292 pages
  • Publisher: WOW! eBook (November 14, 2021)
  • Language: English
  • ISBN-10: 1484273575
  • ISBN-13: 978-1484273579

eBook Description:

Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Learn the fundamentals of networking with Unity 2022 and C# 11. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

  • Know the difference between TCP and UDP, and the pros and cons of these protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact

By the end of the Unity Networking Fundamentals book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.

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