Sculpting the Blender Way
- Paperback: 502 pages
- Publisher: WOW! eBook (January 28, 2022)
- Language: English
- ISBN-10: 1801073872
- ISBN-13: 978-1801073875
Sculpting the Blender Way: Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution
Blender 3D is a free and open source program that can be used for every part of the 3D production pipeline. It has several robust feature sets for creating 3D art that have contributed to its rising popularity in the last few years. Sculpting is perhaps the most enjoyable and artistic method for creating 3D art as it relies less on technical knowledge and focuses on artistic brushes. The latest release of Blender makes the sculpting feature set more powerful than ever, so now is an excellent time to learn it! This book covers the expansive list of features in the Blender 2.93 LTS release, as well as the exciting all-new Blender 3.0 release. This book will be an excellent resource for professionals who need a production-ready long-term support release of the software, as well as hobbyists looking for a cutting-edge experience.
Sculpting the Blender Way will demonstrate how to navigate Blender’s user interface and take you through the core workflows. You’ll gain a detailed understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. This Blender book will cover a wide range of brushes, as well as all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. You’ll learn how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.
- Configure your graphics tablet for use in 3D sculpting
- Set up Blender’s user interface for sculpting
- Understand the core sculpting workflows
- Get the hang of using Blender’s basic sculpting brushes
- Customize brushes for more advanced workflows
- Explore high-resolution details with brush alphas and Multiresolution
- Try out the all-new Cloth brush
- Render your finished artwork for your portfolio
By the end of this Sculpting the Blender Way book, you’ll have gained a complete understanding of the core sculpting workflows and be able to use Blender 3.0 to bring your digital characters to life.
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