Reimagining Characters with Unreal Engine’s MetaHuman Creator

Reimagining Characters with Unreal Engine's MetaHuman Creator

eBook Details:

  • Paperback: 356 pages
  • Publisher: WOW! eBook (December 29, 2022)
  • Language: English
  • ISBN-10: 1801817723
  • ISBN-13: 978-1801817721

eBook Description:

Reimagining Characters with Unreal Engine’s MetaHuman Creator: Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animation

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios.

  • Create your own bespoke character using MHC
  • Develop custom faces based on real people
  • Utilize Blueprints to take control of your digital character
  • Retarget animations using the Unreal Mannequin
  • Use DeepMotion and Live Link for complete body and face animation
  • Use the Control Rig to refine animations
  • Export and render your character

This Reimagining Characters with Unreal Engine’s MetaHuman Creator book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.

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