Visual Studio Code: End-to-End Editing and Debugging Tools for Web Developers 2

Visual Studio Code: End-to-End Editing and Debugging Tools for Web Developers

eBook Details: Paperback: 192 pages Publisher: WOW! eBook; 1st edition (September 11, 2019) Language: English ISBN-10: 1119588189 ISBN-13: 978-1119588184 eBook Description: Visual Studio Code: End-to-End Editing and Debugging Tools for Web Developers: Expert guidance on using Visual Studio Code for editing and debugging your web development projects Visual Studio Code, a free, open source, cross-compatible source code editor, is one of the most popular choices for web developers. It is fast, lightweight, customizable, and contains built-in support for JavaScript, Typescript, and Node.js extensions for other languages, including C++, Python, and PHP. Features such as debugging capability, embedded Git control, syntax highlighting, code snippets, and...

Machine Learning by Tutorials: Beginning machine learning for Apple and iOS 2

Machine Learning by Tutorials: Beginning machine learning for Apple and iOS

eBook Details: Paperback: 539 pages Publisher: WOW! eBook (April 26, 2019) Language: English ISBN-10: 1942878583 ISBN-13: 978-1942878582 eBook Description: Machine Learning by Tutorials: Beginning machine learning for Apple and iOS: The best book on machine learning for iOS: Up to date for iOS 12, Xcode 10 & Swift 5 Machine learning is one of those topics that can be daunting at first blush. It’s not clear where to start, what path someone should take and what APIs to learn in order to get started teaching machines how to learn. This is where Machine Learning by Tutorials comes in! In this book, we’ll hold your...

Metal by Tutorials: Beginning game engine development with Metal 1

Metal by Tutorials: Beginning game engine development with Metal

eBook Details: Paperback: 659 pages Publisher: WOW! eBook (February 7, 2019) Language: English ISBN-10: 1942878540 ISBN-13: 978-1942878544 eBook Description: Metal by Tutorials: Beginning game engine development with Metal: Build your own low-level game engine in Metal!: Up to date for iOS 12, Xcode 10.2.1 & Swift 5 Metal is a unified application programming interface (API) for the graphics processing unit, or GPU. It’s unified because it applies to both 3D graphics and data-parallel computation paradigms. Metal is a low-level API because it provides programmers near-direct access to the GPU. Finally, Metal is a low-overhead API because it reduces the central processing unit (CPU) cost...

Server Side Swift with Vapor: Building Web APIs and Web Apps in Swift, 2nd Edition 4

Server Side Swift with Vapor: Building Web APIs and Web Apps in Swift, 2nd Edition

eBook Details: Paperback: 592 pages Publisher: WOW! eBook (June 7, 2019) Language: English ISBN-10: 1942878753 ISBN-13: 978-1942878759 eBook Description: Server Side Swift with Vapor: Building Web APIs and Web Apps in Swift, 2nd Edition: Learn how to build web apps and web APIs using Swift and the Vapor framework!: Up to date for iOS 12, Xcode 10.2.1 & Swift 5 Server Side Swift with Vapor introduces you to the world of server development with the added bonus of using Swift. You’ll learn how to build APIs, web sites, databases, application servers and use off site hosting solutions such as Vapor’s own Vapor Cloud, Heroku...

Concurrency by Tutorials: Multithreading in Swift with GCD and Operations 1

Concurrency by Tutorials: Multithreading in Swift with GCD and Operations

eBook Details: Paperback: 123 pages Publisher: WOW! eBook (July 20, 2019) Language: English ISBN-10: 1942878788 ISBN-13: 978-1942878780 eBook Description: Concurrency by Tutorials: Multithreading in Swift with GCD and Operations: Dive Into Concurrency in Your iOS Apps!: Up to date for iOS 12, Xcode 10.2.1 & Swift 5 Learn what is Concurrency and why would you even want to utilize it in your apps? Learn about Grand Central Dispatch, Apple’s implementation of C’s libdispatch, also known as GCD, as it’s one of the simplest ways to queue up tasks to be run in parallel. Then, take on Operations & Operation Queues for when GCD doesn’t...