Mastering C++ Game Animation Programming
eBook Details:
- Paperback: 544 pages
- Publisher: WOW! eBook (March 28, 2025)
- Language: English
- ISBN-10: 1835881920
- ISBN-13: 978-1835881927
eBook Description:
Mastering C++ Game Animation Programming: Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan. Develop a compact game-engine-like animation application in C++ using OpenGL 4 or Vulkan while learning advanced animation techniques step-by-step through hands-on implementation in this part-color guide.
With two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer, Michael Dunsky will guide you through the intricacies of character animation programming to tackle common challenges developers face in creating sophisticated, efficient, and visually appealing character animations.
It shows you how to use the Open Asset Import Library for easy 3D model loading and explore a 3D engine by optimization by offloading computations from the CPU to the GPU. You’ll learn how to implement visual selection and extended camera handling techniques, as well as separating your application into edit and simulation modes. You’ll understand how to store configurations to continue building your virtual world piece by piece. As you work on creating an engine-like application, covering collision detection and inverse kinematics, you’ll discover how to bring your character to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you’ll craft truly immersive and responsive NPCs, load real game maps, and use navigation algorithms to roam freely in complex environments.
- Understand the basics of the Open Asset Import Library
- Animate thousands of game characters
- Extend ImGui with more advanced control types
- Implement simple configuration file handling
- Explore collision detection between 3D models and world objects
- Combine inverse kinematics and collision detection
- Work with state machines, behavior trees, and interaction
- Implement navigation in unknown terrain
By the end of the Mastering C++ Game Animation Programming book, you’ll be skilled at designing own interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.