HTML5 Canvas

eBook Details:

  • Paperback: 630 pages
  • Publisher: WOW! eBook; 1st edition (May 25, 2011)
  • Language: English
  • ISBN-10: 144939390X
  • ISBN-13: 978-1449393908

eBook Description:

HTML5 Canvas: Native Interactivity and Animation for the Web

No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn’t already. This book gets you started with the Canvas element, perhaps HTML5’s most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation. Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you’ll quickly pick up the basics.

HTML5 is revolutionizing the way web applications are developed, and this practical, hands-on book puts you right in the middle of the action. You’ll learn how to build interactive multimedia applications with HTML5’s Canvas, using this new element to draw, animate, compose images, and more. You’ll also learn the best way to use existing JavaScript libraries, as well as how to incorporate related aspects such as audio and video.

Ideal for web developers and experienced Flash and Silverlight developers, HTML5 Canvas shows you how to build several interactive web games as a way to learn the topics presented. The book also includes tips for Flash developers on how to transfer their skills to HTML5 programming. Now is the time to join the HTML5 revolution, and this is the book to get you started.

  • Get an introduction to working with HTML 5 Canvas and JavaScript
  • Create an application to learn how to use HTML5 text and text animation
  • Use the Canvas drawing and animation API to build a progressive breakout-style game
  • Learn how to use the image API, and create an application using drag-and-drop
  • Create an advanced arcade game to learn about HTML5’s and elements
  • Delve into advanced topics, including additional APIs and libraries

No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn’t already. HTML5 is jam-packed with features, and there’s a lot to learn. This book gets you started with the Canvas element, perhaps HTML5’s most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.

Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you’ll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development.

  • Create and modify 2D drawings, text, and bitmap images
  • Incorporate and manipulate video, and add audio
  • Build a basic framework for creating a variety of games on Canvas
  • Use bitmaps and tile sheets to develop animated game graphics
  • Go mobile: port Canvas applications to iPhone with PhoneGap
  • Explore ways to use Canvas for 3D and multiplayer game applications

About the Authors

Steve Fulton

Steve is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at their own web site, http://www.8bitrocket.com, for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash game developers blogs.

Steve has worked as a web development manager at Mattel Toys for the past 14 years, helping to create Mattel’s extensive online presence.

Jeff Fulton

Jeff is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at their own web site, http://www.8bitrocket.com, for the past 3 1/2 years. He has one of the highest Alexa rankings among Flash game developers blogs.

Jeff has worked as a web development manager at Mattel Toys for the past 14 years, helping to create Mattel’s extensive online presence.

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