HTML5 Canvas For Dummies

eBook Details:

  • Paperback: 384 pages
  • Publisher: For Dummies; 1st edition (December 26, 2012)
  • Language: English
  • ISBN-10: 1118385357
  • ISBN-13: 978-1118385357

eBook Description:

HTML5 Canvas For Dummies

  • Shows web programmers, developers, and designers at beginner and intermediate HTML5 and JavaScript levels how to use the powerful HTML5 Canvas tag
  • Helps you design and add images, animation, sound, and more to mobile and regular websites, without using any third-party tools or players
  • Covers 2D drawings, text, and bitmap images; video and audio; how to build a basic game framework on Canvas; adding animation; and more
  • Includes a JavaScript crash course

HTML5 Canvas For Dummies: Create eye-popping visuals on the fly with HTML5 Canvas

Now part of the HTML5 standard tool, Canvas gives programmers the ability to add images, animation, and sound to mobile and regular websites on the fly, in JavaScript, without needing any third-party tool or player. This practical For Dummies book clearly shows you how to get the most out of Canvas. It presents information in a friendly, non-intimidating way and helps you get started with the Canvas tag, create 2D drawings and images, add video and audio, build a basic game framework, weave spellbinding animation, and more.

If you want to learn how to use HTML5 Canvas, this easy-to-follow guide is just the ticket.

  • Shows web programmers, developers, and designers at beginner and intermediate HTML5 and JavaScript levels how to use the powerful HTML5 Canvas tag
  • Helps you design and add images, animation, sound, and more to mobile and regular websites, without using any third-party tools or players
  • Covers 2D drawings, text, and bitmap images; video and audio; how to build a basic game framework on Canvas; adding animation; and more
  • Includes a JavaScript crash course

Get started using HTML5 Canvas right away with HTML5 Canvas For Dummies.

Art meets technology with HTML5 Canvas – discover everything you can do with it!

Canvas integrates motion graphics with browsers, so you can add animation to your websites without writing server-side code. Knowing a bit about HTML and JavaScript will help, but this friendly book takes you step by step through the mechanics of Canvas so you can set up the platform, draw and animate objects, create lifelike motion, and more!

From the Back Cover

Learn to:

  • Create, enhance, and animate objects
  • Work with color, texture, and multimedia elements
  • Develop engaging imagery and motion

Art meets technology with HTML5 Canvas – discover everything you can do with it!

Canvas integrates motion graphics with browsers, so you can add animation to your websites without writing server-side code. Knowing a bit about HTML and JavaScript will help, but this friendly book takes you step by step through the mechanics of Canvas so you can set up the platform, draw and animate objects, create lifelike motion, and more!

  • Set up your Canvas – prepare the Canvas platform, set your application performance parameters, and choose a text editor
  • Start drawing – create objects, add color and shadows, draw curves and multi-sided shapes, and make objects rotate
  • Release your inner artist – create appealing Canvas spaces and populate them with composite shapes and images
  • Involve the user – enable your creations to respond to the user’s touch, mouse, or keyboard activity
  • Delve deeper – make objects appear in 3D, incorporate video and audio, and build a game

Open the book and find:

  • Cool things about Canvas
  • How to test Canvas projects on mobile devices
  • Ideas for making the best use of color
  • Tips for transforming objects
  • The basics of lifelike movement
  • How to embed an audio or video player
  • What goes into interactive drawings
  • Ten great tools to explore

Create eye-popping visuals on the fly with HTML5 Canvas

Now part of the HTML5 standard tool, Canvas gives programmers the ability to add images, animation, and sound to mobile and regular websites on the fly, in JavaScript, without needing any third-party tool or player. This practical For Dummies book clearly shows you how to get the most out of Canvas. It presents information in a friendly, non-intimidating way and helps you get started with the Canvas tag, create 2D drawings and images, add video and audio, build a basic game framework, weave spellbinding animation, and more.

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