Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development

eBook Details:

  • Paperback: 580 pages
  • Publisher: WOW! eBook (July 29, 2020)
  • Language: English
  • ISBN-10: 1838642005
  • ISBN-13: 978-1838642006

eBook Description:

Hands-On Unity 2020 Game Development: Build immersive game experiences using the new Unity 2020 features with this practical guide

Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.

With this book, you’ll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you’ll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You’ll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you’ll get to grips with Unity’s AR Foundation for creating AR experiences for 3D apps and games.

  • Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI
  • Program rich shaders and effects using Unity’s new Shader Graph and Universal Render Pipeline
  • Implement postprocessing to increase graphics quality with full-screen effects
  • Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken
  • Add animations to your game using the Animator, Cinemachine, and Timeline
  • Implement game artificial intelligence (AI) to control character behavior
  • Detect and fix optimization issues using profilers and batching

By the end of this Hands-On Unity 2020 Game Development book, you’ll have developed a complete game and will have built a solid foundation using Unity’s tooling ecosystem to develop game projects of any scale.

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1 Response

  1. August 23, 2020

    […] Unity 2020 Virtual Reality Projects, 3rd Edition: Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling […]

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