Hands-On Game Development with WebAssembly

Hands-On Game Development with WebAssembly

eBook Details:

  • Paperback: 596 pages
  • Publisher: Packt Publishing (May 31, 2019)
  • Language: English
  • ISBN-10: 1838644652
  • ISBN-13: 978-1838644659

eBook Description:

Hands-On Game Development with WebAssembly: Make your WebAssembly journey fun while making a game with it

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.

This Hands-On Game Development with WebAssembly book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.

  • Build web applications with near-native performance using WebAssembly
  • Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL
  • Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders
  • Deploy C/C++ applications to the browser using WebAssembly and Emscripten
  • Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact
  • Debug and performance tune your WebAssembly application

This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.

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