Game Development Patterns with Unity 2019 [Video]

Game Development Patterns with Unity 2019

Game Development Patterns with Unity 2019 [Video]

English | MP4 | AVC 1920×1080 | AAC 48KHz 2ch | 3h 16m | 820 MB
eLearning | Skill level: All Levels

Game Development Patterns with Unity 2019 [Video]: Utilize common patterns to solve common problems to write clean and modular code quickly and efficiently

  • Use the singleton pattern effectively to keep your runtime organized
  • Build modularly to speed up development and improve code reuse
  • Create designer-friendly components with the Unity Events system and scriptable objects
  • Design your game with the Model-View-Controller pattern, and reduce the code needed to adapt to different input systems
  • Find out about state machines and their importance in keeping your code easy to follow and extensible
  • Build new gameplay elements from existing templates and use placeholders while you have production assets and code with the new nested prefab system
  • Design a system to save and load your game hassle free by using manager objects and editor scripting
  • Explore message passing and events to generalize behaviors, giving more flexibility to your designer with UnityEvents
  • Understand how Unity schedules things, so your game runs faster, smoother, and consumes less power on portable devices

Unity is the world’s leading cross-platform game engine. It has helped create about half of the world’s games. This course will help you learn the game development patterns and best practices in Unity 2019. This course will guide you through Unity’s modern features, showing you how to divide work to get your game made faster, built faster, and modularize behaviours so you can spend less time coding and more time creating. You’ll understand some of its more powerful features to raise your game’s performance, and code reusability while lowering your development iteration times. By using these techniques, your scripts become more versatile, modular, reusable, efficient, and user-friendly so that they can be used to easily build a virtual world from generalized components. This modular approach also allows a game to be assembled by multiple people in parallel with minimal downtime spent waiting for other parts to be complete. By the end of the course, you’ll be proficient in using the common patterns that will help you write clean and modular code quickly and efficiently and have a working framework to manage your game’s runtime, ready for your assets.


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