Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS

Developing Turn-Based Multiplayer Games

eBook Details:

  • Paperback: 224 pages
  • Publisher: WOW! eBook; 1st edition (November 29, 2018)
  • Language: English
  • ISBN-10: 1484238605
  • ISBN-13: 978-1484238608

eBook Description:

Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS

Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This Developing Turn-Based Multiplayer Games book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.

What You Will Learn

  • Discover the architecture of GameMaker Studio 2
  • Add new features to your game with NodeJS modules
  • Integrate GameMaker Studio 2 with NodeJS
  • Master GameMaker Studio 2’s built-in networking functions

Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.

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