Blueprints Visual Scripting for Unreal Engine 5, Third Edition

Blueprints Visual Scripting for Unreal Engine 5, 3rd Edition

eBook Details:

  • Paperback: 566 pages
  • Publisher: WOW! eBook; 3rd edition (May 2, 2022)
  • Language: English
  • ISBN-10: 180181158X
  • ISBN-13: 978-1801811583

eBook Description:

Blueprints Visual Scripting for Unreal Engine 5, 3rd Edition: Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color

Unreal Engine’s Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this Blueprints Visual Scripting for Unreal Engine 5, Third Edition book, you’ll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.

The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You’ll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.

  • Understand programming concepts in Blueprints
  • Create prototypes and iterate new game mechanics rapidly
  • Build user interface elements and interactive menus
  • Use advanced Blueprint nodes to manage the complexity of a game
  • Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
  • Get to grips with OOP concepts and explore the Gameplay Framework
  • Work with virtual reality development in UE Blueprint
  • Implement procedural generation and create a product configurator

By the end of this Blueprints Visual Scripting for Unreal Engine 5, 3rd Edition book, you’ll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.

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