Beginning Android 3
eBook Details:
- Paperback: 612 pages
- Publisher: WOW! eBook; 1st edition (July 5, 2011)
- Language: English
- ISBN-10: 1430232978
- ISBN-13: 978-1430232971
eBook Description:
Beginning Android 3
With Beginning Android 3, you’ll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.
The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android’s continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more.
With Beginning Android 3, you’ll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.
With Beginning Android 3, you’ll learn how to develop applications for Android 3 mobile devices, using simple examples that are ready to run with your copy of the software development kit.
What you’ll learn
- Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and devices.
- Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components.
- Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access.
- Use and create Android applications incorporating activities, services, content providers, and broadcast receivers.
- Support Android 3 and earlier devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics.
- Create Flash game and other apps on Android.
- Build and experience the array of new WebM video and other multimedia APIs for Android and more.
Who this book is for
This book is aimed at people new to mobile development.
About the Author
Mark Murphy is the founder of CommonsWare and the author of The Busy Coder’s Guide to Android Development. A three-time entrepreneur, his experience ranges from consulting on open source and collaborative development for Fortune 500 companies to application development on just about anything smaller than a mainframe. He has been a software developer for over 25 years, working on platforms ranging from the TRS-80 to the latest crop of mobile devices. A polished speaker, Mark has delivered conference presentations and training sessions on a wide array of topics internationally. Mark writes the “Building Droids” column for AndroidGuys and the “Android Angle” column for NetworkWorld. Outside of CommonsWare, Mark has an avid interest in how the Internet will play a role in citizen involvement with politics and government. He is a contributor to the Rebooting America essay collection, and his personal blog features many posts discussing “cooperative democracy.”
[download id=”192″ format=”1″]