3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

eBook Details:

  • Paperback: 670 pages
  • Publisher: WOW! eBook (August 25, 2021)
  • Language:¬†English
  • ISBN-10: 1838986197
  • ISBN-13: 978-1838986193

eBook Description:

3D Graphics Rendering Cookbook: Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes

OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs.

The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You’ll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you’ll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you’ll discover how to apply optimization techniques to build performant and feature-rich graphics applications.

  • Improve the performance of legacy OpenGL applications
  • Manage a substantial amount of content in real-time 3D rendering engines
  • Discover how to debug and profile graphics applications
  • Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL
  • Integrate various rendering techniques into a single application
  • Find out how to develop Vulkan applications
  • Implement a physically based rendering pipeline from scratch
  • Integrate a physics library with your rendering engine

By the end of this 3D Graphics Rendering Cookbook book, you’ll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.

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