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Beginning iOS Storyboarding: Using Xcode

eBook Details:

  • Paperback: 644 pages
  • Publisher: Apress; 1st edition (October 10, 2012)
  • Language: English
  • ISBN-10: 1430242728
  • ISBN-13: 978-1430242727

eBook Description:

Beginning iOS Storyboarding: Using Xcode

For the beginner who has never programmed, Beginning iOS Storyboarding: Using Xcode shows how to extract those cool and innovative app ideas you have in your head into a working app ready for sale on the iTunes store by using Apple’s new Storyboarding technology. Storyboarding allows you to skip chunks of code by just dragging scenes and segues onto your Storyboard canvas. A time saver for sure, but it’s new!

Dr. Rory Lewis, Yulia McCarthy and Stephen Moraco – a best selling Apress author, a former Apple iOS engineering group intern and a successful app developer – have teamed up to bring you this book, Beginning iOS Storyboarding: Using Xcode. The three authors have found a beautiful way to lead the beginner into Storyboarding and at the same time show old school coders of Objective-C the new and exquisite methodology of this incredible tool.

Even if you’re an intermediate or pro-level Objective-C developer, you can still learn the ins and outs of Xcode’s new Storyboarding feature, and find new ways of building and debugging your new Storyboarding app. Yup: This book is also for you, too. CLICK TO DOWNLOAD

iPad Enterprise Application Development BluePrints

eBook Details:

  • Paperback: 430 pages
  • Publisher: Packt Publishing (September 25, 2012)
  • Language: English
  • ISBN-10: 1849682941
  • ISBN-13: 978-1849682947

eBook Description:

iPad Enterprise Application Development BluePrints

  • Learn how to go about developing some simple, yet powerful applications with ease.
  • Each chapter explains about the technology in-depth, whilst providing you with enough information and examples to help grasp the technology.
  • Get to grips with integrating Facebook, iCloud, Twitter and Airplay into your applications.
  • Lots of step-by-step examples with images and diagrams to get you up to speed in no time, with helpful hints along the way.

iPad Enterprise Application Development BluePrints

With the release of the iPad and the iOS 5, this latest release comes packed with some great new features and improvements to the various frameworks and contains over 1,500 new APIs. You will learn how to integrate iCloud storage and how to go about using the Facebook and the OpenGraph APIs, as well as applying the various image and transition effects using Core Image into your own applications. Using the book’s step-by-step approach, you will soon master the technology and the skills needed to create some amazing applications. CLICK TO DOWNLOAD

Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Pro...

eBook Details:

  • Paperback: 352 pages
  • Publisher: Addison-Wesley Professional; 1st edition (July 27, 2012)
  • Language: English
  • ISBN-10: 0321741838
  • ISBN-13: 978-0321741837

eBook Description:

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad

OpenGL ES is a foundation technology that underlies the amazing media exhibited by iPhone applications, but its inherent cross-platform capabilities extend its appeal to game authors, scientists, and multimedia authors regardless of their chosen development platform. The hardest part of learning OpenGL today is finding information and examples that are pertinent today. You have to filter out all of the background clutter found in the OpenGL standard, which includes obsolete code, suboptimal approaches, and anachronistic practices that have built up over 20 years of rapidly shifting graphics hardware technology and at least 12 different versions of the standard. Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming will provide a gentle introduction to graphics technology and serves as a no-nonsense, practical starting point for readers. All of the modern uses of OpenGL are discussed, while the book also avoids distracting readers with obsolete or irrelevant parts of the standard. OpenGL ES is clearly the future of cross-platform graphics technology, and it will continue to be used in all of the modern phones and game consoles for years to come.

Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming

OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple’s iOS environment. CLICK TO DOWNLOAD

Sams Teach Yourself Core Data for Mac and iOS in 24 Hours, 2nd Edition

eBook Details:

  • Paperback: 480 pages
  • Publisher: Sams; 2nd edition (June 22, 2012)
  • Language: English
  • ISBN-10: 0672336197
  • ISBN-13: 978-0672336195

eBook Description:

Sams Teach Yourself Core Data for Mac and iOS in 24 Hours, 2nd Edition

Apple now installs Core Data and the SQLite database automatically on every iPad, iPhone, iPod touch, and Macintosh. Using Core Data, it’s simpler than ever to build iOS or Mac apps that store and work with data. Now, in 24 lessons of one hour or less, leading Apple database expert Jesse Feiler shows how to take full advantage of Core Data on both iOS and Mac OS X platforms. Feiler covers both using the database and creating interfaces to it, and offers all the guidance developers need to meet any data requirements, whether casual or enterprise-class. He fully reflects all of Apple’s latest innovations, including the new Xcode 4.3 development environment, iOS 5, and Mac OS X 10.7 (Lion). This book also covers crucial topics such as NSPredicate that most previous Core Data books have ignored. This revised edition brings the book’s coverage up to date with version 4.3 of Xcode.

In just 24 sessions of one hour or less, start using Core Data to build powerful data-driven apps for iOS devices and Mac OS X computers! Using this book’s straightforward, step-by-step approach, you’ll discover how Apple’s built-in data persistence framework can help you meet any data-related requirement, from casual to enterprise-class. Beginning with the absolute basics, you’ll learn how to create data models, build interfaces, interact with users, work with data sources and table views, and even get started with iCloud. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! CLICK TO DOWNLOAD

Learn HTML5 and JavaScript for iOS: Web Standards-based Apps for iPhon...

eBook Details:

  • Paperback: 292 pages
  • Publisher: Apress; 1st edition (May 16, 2012)
  • Language: English
  • ISBN-10: 1430240385
  • ISBN-13: 978-1430240389

eBook Description:

Learn HTML5 and JavaScript for iOS

You have a great idea for a simple mobile web app. Or, you have a great idea for a complicated mobile web app. Either way, Learn HTML5 and JavaScript for iOS: Web Standards-based Apps for iPhone, iPad, and iPod touch will help you build, fine-tune, and publish your app for iPhone, iPad, or iPod touch. Scott Preston will walk you through building a mobile web app from scratch using real-world examples. You’ll learn about design considerations, mobile web frameworks, and HTML5 features like animation and graphics using Canvas. You’ll also learn how to customize your app for a variety of platforms, and you’ll explore testing and performance tips for your app.

You have a great idea for a simple mobile web app. Or, you have a great idea for a complicated mobile web app. Either way, Learn HTML5 and JavaScript for iOS: Web Standards-based Apps for iPhone, iPad, and iPod touch will help you build, fine-tune, and publish your app for iPhone, iPad, or iPod touch. Scott Preston will walk you through building a mobile web app from scratch using real-world examples. You’ll learn about design considerations, mobile web frameworks, and HTML5 features like animation and graphics using Canvas. You’ll also learn how to customize your app for a variety of platforms, and you’ll explore testing and performance tips for your app. CLICK TO DOWNLOAD

iOS 5 in the Enterprise: Develop and Design

eBook Details:

  • Paperback: 256 pages
  • Publisher: Peachpit Press; 1st edition (December 24, 2011)
  • Language: English
  • ISBN-10: 0321811992
  • ISBN-13: 978-0321811998

eBook Description:

iOS 5 in the Enterprise: Develop and Design

The iPhone, iPod touch, and iPad are not just consumer devices. Apple’s popular iOS devices are rapidly spreading through the business market in increasing numbers. In this thorough reference guide, IT professionals will learn from seasoned IT veteran John Welch how to deploy and manage iOS devices in the enterprise.

John uses a refreshing, straightforward approach to teach you how to manage iOS devices. And he covers a wide range of methods, from managing just a handful of devices to dealing with hundreds. You’ll find out when using iTunes for management is good enough and how to get the most out of that simple tool. You’ll also explore what you can do with Apple’s free iPhone Configuration Utility, from setting up applications and provisioning to specifying precisely what users can do with their devices. He’ll show you how to use the iPCU (iPhone Configuration Utility) to install enterprise apps on an iOS device, do extensive management, and distribute profiles via USB, by email, and over the air (OTA). For environments that require large deployments with huge numbers of iOS devices, you’ll get instruction on using SCEP (Simple Certificate Enrollment Protocol). And he’ll take you even further to learn how to use Mobile Device Management (MDM) to push changes out to devices.

The iPhone, iPod touch, and iPad are not just consumer devices. Apple’s popular iOS devices are rapidly spreading through the business market in increasing numbers. In this thorough reference guide, IT professionals will learn from seasoned IT veteran John Welch how to deploy and manage iOS devices in the enterprise. CLICK TO DOWNLOAD

iOS 5 Core Frameworks: Develop and Design: Working with graphics, loca...

eBook Details:

  • Paperback: 320 pages
  • Publisher: Peachpit Press; 1st edition (December 23, 2011)
  • Language: English
  • ISBN-10: 0321803507
  • ISBN-13: 978-0321803504

eBook Description:

iOS 5 Core Frameworks: Develop and Design

This book teaches developers how to implement core frameworks in their iOS apps. Core frameworks provide low-level API access to some of iOS’s underlying technologies including Graphics and Drawing, Animation, Physical device motion tracking, and location services. The book also shows how to hand off some of these services to background processing like background notifications, audio and location.

Apple has made it easy to get started developing for iOS out of the box. To access the true power of iOS, however, you need to go beyond these simple tools and APIs. Experienced app developer Shawn Welch teaches you how to tap into the true potential of iOS by incorporating some of the most powerful technologies it has to offer.

iOS 5 Core Frameworks: Develop and Design: Working with graphics, location, iCloud, and more

Using Core Data and iCloud, you’ll learn how to store information locally and sync seamlessly across multiple devices and platforms. Leverage iOS 5’s new Twitter APIs, which provide painless Twitter and OAuth support using the new Accounts framework. Use Location Services to incorporate new iOS 5 features, such as reverse geolocation lookup and region notifications. Incorporate rich media into  your apps using Graphics, Animation, Audio, Video, and post-processing photo filters and analysis through Core Image. Finally, explore Newsstand, which lets you create your own periodical content and push new content to devices, even when the app is not running. CLICK TO DOWNLOAD

iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile ...

eBook Details:

  • Paperback: 432 pages
  • Publisher: Wiley; 2nd edition (December 20, 2011)
  • Language: English
  • ISBN-10: 1119961327
  • ISBN-13: 978-1119961321

eBook Description:

Open the door to endless new app development possibilities

iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch is an expert guide for developers aiming to create unique applications for Apple’s iPad 2, iPhone, and the iPod Touch, which includes the latest version of the Apple iPhone SDK, iOS 5. This text goes beyond the basics to keep you ahead of the technology curve and spark your innovative nature to create seamless, functional, and fun apps. With a focus on advanced techniques for app development, you will learn to differentiate your apps from all the rest.

With this must-have book, you’ll explore advanced coverage of a variety of development topics, such as developing with deep Objective-C, while you learn to create amazing applications for Apple’s iPad 2, iPhone, and iPod touch. Veteran mobile developers and authors guide you through maximizing your programs as they delve into topics not commonly found elsewhere.

iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch is an expert guide for developers aiming to create unique applications for Apple’s iPad 2, iPhone, and the iPod Touch, which includes the latest version of the Apple iPhone SDK, iOS 5. This text goes beyond the basics to keep you ahead of the technology curve and spark your innovative nature to create seamless, functional, and fun apps. With a focus on advanced techniques for app development, you will learn to differentiate your apps from all the rest. CLICK TO DOWNLOAD

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

eBook Details:

  • Paperback: 312 pages
  • Publisher: Wrox; 1st edition (February 7, 2012)
  • Language: English
  • ISBN-10: 1119975913
  • ISBN-13: 978-1119975915

eBook Description:

Game and Graphics Programming for iOS 5 and Android 4 with OpenGL ES 2.0

The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.

  • Provides a project template for iOS and Android platforms
  • Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more
  • Offers explanation of full-function 2D and 3D graphics on embedded systems
  • Addresses the principal technology for hardware-accelerated graphical rendering

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you’re interested in striking a perfect balance between aesthetics and functionality in apps. CLICK TO DOWNLOAD

The iOS 5 Developer’s Cookbook: Core Concepts and Essential Reci...

eBook Details:

  • Paperback: 840 pages
  • Publisher: Addison-Wesley Professional; 3rd edition (January 28, 2012)
  • Language: English
  • ISBN-10: 0321832078
  • ISBN-13: 978-0321832078

eBook Description:

Covers iOS 5, Xcode 4.2, Objective-C 2.0’s ARC, LLVM, and more!

The iOS 5 Developer’s Cookbook: Core Concepts and Essential Recipes for iOS Programmers, Third Edition is packed with ready-made code solutions for the iOS 5 development challenges you’re most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn’t just cut-and-paste: Using her examples, Sadun fully explains both the “how” and “why” of effective iOS 5 development.

In this book, bestselling author and iOS development guru Erica Sadun brings together all the information you need to quickly start building successful iOS apps for iPhone, iPad, and iPod touch. Sadun has thoroughly revised this book to focus on powerful new iOS 5 features, the latest version of Objective-C, and the Xcode 4 development tools.

The iOS 5 Developer’s Cookbook: Core Concepts and Essential Recipes for iOS Programmers, 3rd Edition is packed with ready-made code solutions for the iOS 5 development challenges you’re most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn’t just cut-and-paste: Using her examples, Sadun fully explains both the “how” and “why” of effective iOS 5 development. CLICK TO DOWNLOAD