Android Wireless Application Development Volume II: Advanced Topics, 3rd Edition
Android Wireless Application Development Volume II: Advanced Topics, 3rd Edition has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. Now, authors Lauren Darcey and Shane Conder have systematically revised and updated this guide for the latest Android SDK and tools updates. To accommodate their extensive new coverage, they’ve split the book into two leaner, cleaner volumes. This Volume II focuses on advanced techniques for the entire app development cycle, including design, coding, testing, debugging, and distribution. Darcey and Conder cover hot topics ranging from tablet development to protecting against piracy and demonstrate advanced techniques for everything from data integration and UI development to in-app billing.
Since Android’s first releases, Android Wireless Application Development Volume II: Advanced Topics, 3rd Edition has earned a reputation as the most useful real-world guide for everyone who wants to build robust, commercial-grade Android apps. Now, authors Lauren Darcey and Shane Conder have systematically revised and updated this guide for the newest versions of Android. To accommodate extensive new coverage, they’ve also split the book into two volumes. Leaner, cleaner, and completely up-to-date, Volume II covers leading-edge techniques for the entire Android app development lifecycle, from concept to market. Content throughout every chapter has been updated to reflect the latest SDKs, tools, and devices, and the book’s completely overhauled sample code is all provided on CD. Darcey and Conder cover hot topics ranging from tablet development to protecting against piracy, and provide even more tips and best practices for more effective development. Download eBook Free »
Learning Android Application Programming for the Kindle Fire: A Hands-On Guide to Building Your First Android Application
In this book, bestselling Android programming authors Lauren Darcey and Shane Conder teach you every skill and technique you need to write production-quality apps for Amazon Kindle Fire, the world’s hottest Android tablet. You’ll learn the very best way: by building a complete app from start to finish. Every chapter builds on what you’ve already learned, helping you construct, expand, and extend your working app as you move through the entire development lifecycle.
Master Android App Development for Amazon’s Bestselling Kindle Fire Hands-On, Step-by-Step!
Packed with fully tested, reusable sample code, this book requires absolutely no previous Android or mobile development experience. If you’ve ever written any Java code, you can dive right in and get results fast. Darcey and Conder start with the absolute basics: installing Android development tools, structuring and configuring Kindle Fire apps, and applying crucial design principles associated with high-quality software. Next, building on this strong foundation, you’ll learn how to manage application resources and build application frameworks; integrate user interfaces, logic, and support for networking and web services; test your apps; and publish on the Amazon Appstore. Download eBook Free »
Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help you build on your knowledge to quickly create low-budget 2D mobile games that sell.
The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You’ll design a simple game, then master every step of game development with AndEngine the powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game.
Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game brings together all the knowledge and sample code that even casual or “junior” Android developers need to develop low-budget 2D games with Java and XML. For the first time, it makes Android game development practical for thousands of developers who don’t have the resources to build highly-complex 3D games. Rather than focusing on difficult, highly-optimized native C libraries, this book relies on the far more accessible AndEngine framework and Java/Dalvik virtual machine. Download eBook Free »