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Foundation Game Design with ActionScript 3.0, 2nd Edition

eBook Details:

  • Paperback: 680 pages
  • Publisher: friendsofED; 2nd edition (January 11, 2012)
  • Language: English
  • ISBN-10: 143023993X
  • ISBN-13: 978-1430239932

eBook Description:

Foundation Game Design with ActionScript 3.0, 2nd Edition

In response to the success of the first edition of Foundation Game Design with ActionScript 3.0, 2nd Edition, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. After the successful first edition of Foundation Game Design with ActionScript 3.0, 2nd Edition comes a modernized update of all the code to meet current programming best practices and an ActionScript 3.0 focus regardless of the IDE that you use.

We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0, 2nd Edition is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies-to the point where you’ll have the skills to independently design any conceivable 2D game using Flash and ActionScript.

Foundation Game Design with ActionScript 3.0, 2nd Edition is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you’re creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Download eBook Free »

AdvancED ActionScript 3.0: Design Patterns

eBook Details:

  • Paperback: 436 pages
  • Publisher: friendsofED; 1st edition (September 12, 2011)
  • Language: English
  • ISBN-10: 1430236140
  • ISBN-13: 978-1430236146

eBook Description:

AdvancED ActionScript 3.0: Design Patterns

AdvancED ActionScript 3.0: Design Patterns is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you’ll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips.

Object-oriented programming (OOP) and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused.

  • Provides the building blocks required for the implementation of OOP
  • Addresses problems and concerns regarding OOP
  • Offers solutions on how to approach and utilize OOP

AdvancED ActionScript 3.0: Design Patterns is for Flash and/or Flex developers seeking a better understanding of object-oriented programming and the knowledge to utilize it in a manner practical to the language itself.

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