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ActionScript Graphing Cookbook

eBook Details:

  • Paperback: 288 pages
  • Publisher: Packt Publishing (November 20, 2012)
  • Language: English
  • ISBN-10: 184969320X
  • ISBN-13: 978-1849693202

eBook Description:

ActionScript Graphing Cookbook

  • Learn how to create various visually dynamic graphs and charts
  • Import data from different sources, such as web services
  • Learn how to map geographical data, visualize in 3D

ActionScript Graphing Cookbook

“A picture is worth a thousand words” has never been more true than when representing large sets of data. Bar charts, heat maps, cartograms, and many more have become important tools in applications and presentations to quickly give insight into complicated issues.

The ActionScript Graphing Cookbook shows you how to add your own charts to any ActionScript program. The recipes give step-by-step instructions on how to process the input data, how to create various types of charts and how to make them interactive for even more user engagement.

Starting with basic ActionScript knowledge, you will learn how to develop many different types of charts. Download eBook Free »

Foundation Game Design with ActionScript 3.0, 2nd Edition

eBook Details:

  • Paperback: 680 pages
  • Publisher: friendsofED; 2nd edition (January 11, 2012)
  • Language: English
  • ISBN-10: 143023993X
  • ISBN-13: 978-1430239932

eBook Description:

Foundation Game Design with ActionScript 3.0, 2nd Edition

In response to the success of the first edition of Foundation Game Design with ActionScript 3.0, 2nd Edition, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. After the successful first edition of Foundation Game Design with ActionScript 3.0, 2nd Edition comes a modernized update of all the code to meet current programming best practices and an ActionScript 3.0 focus regardless of the IDE that you use.

We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0, 2nd Edition is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies-to the point where you’ll have the skills to independently design any conceivable 2D game using Flash and ActionScript.

Foundation Game Design with ActionScript 3.0, 2nd Edition is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you’re creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Download eBook Free »

Fundamentals of ActionScript 3.0: Develop and Design

eBook Details:

  • Paperback: 560 pages
  • Publisher: Peachpit Press; 1st edition (July 21, 2011)
  • Language: English
  • ISBN-10: 0321777026
  • ISBN-13: 978-0321777027

eBook Description:

Fundamentals of ActionScript 3.0: Develop and Design

Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript.

Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects.

Fundamentals of ActionScript 3.0: Develop and Design

Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript.

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AdvancED ActionScript 3.0: Design Patterns

eBook Details:

  • Paperback: 436 pages
  • Publisher: friendsofED; 1st edition (September 12, 2011)
  • Language: English
  • ISBN-10: 1430236140
  • ISBN-13: 978-1430236146

eBook Description:

AdvancED ActionScript 3.0: Design Patterns

AdvancED ActionScript 3.0: Design Patterns is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you’ll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips.

Object-oriented programming (OOP) and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused.

  • Provides the building blocks required for the implementation of OOP
  • Addresses problems and concerns regarding OOP
  • Offers solutions on how to approach and utilize OOP

AdvancED ActionScript 3.0: Design Patterns is for Flash and/or Flex developers seeking a better understanding of object-oriented programming and the knowledge to utilize it in a manner practical to the language itself.

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