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Core HTML5 Canvas: Graphics, Animation, and Game Development

eBook Details:

  • Paperback: 752 pages
  • Publisher: Prentice Hall; 1st edition (May 14, 2012)
  • Language: English
  • ISBN-10: 0132761610
  • ISBN-13: 978-0132761611

eBook Description:

Core HTML5 Canvas: Graphics, Animation, and Game Development

One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas: Graphics, Animation, and Game Development, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices.

Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5.

One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas: Graphics, Animation, and Game Development, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Download eBook Free »

Sams Teach Yourself C++ in One Hour a Day, 7th Edition

eBook Details:

  • Paperback: 768 pages
  • Publisher: Sams; 7th edition (May 20, 2012)
  • Language: English
  • ISBN-10: 0672335670
  • ISBN-13: 978-0672335679

eBook Description:

Sams Teach Yourself C++ in One Hour a Day, 7th Edition

Sams Teach Yourself C++ in One Hour a Day, 7th Edition is the latest version of our long-time best-seller Sams Teach Yourself C++ in 21 Days, which has already taught more than 250,000 programmers how to use C++. This edition has been revised to reflect the latest C++ standards and compilers, and contains substantially expanded coverage of today’s C++ Standard Template Library (STL). Replete with thoroughly explained code and syntax examples, it is the broadest and deepest introductory C++ tutorial available: simply the best book for readers who are serious about truly mastering C++. Improved throughout, this edition starts with a clearer, more example-rich introduction, and contains new material previewing the forthcoming C++0x standard.

Sams Teach Yourself C++ in One Hour a Day, 7th Edition is the latest version of our long-time best-seller Sams Teach Yourself C++ in 21 Days, which has already taught more than 250,000 programmers how to use C++. This edition has been revised to reflect the latest C++ standards and compilers, and contains substantially expanded coverage of today’s C++ Standard Template Library (STL). Replete with thoroughly explained code and syntax examples, it is the broadest and deepest introductory C++ tutorial available: simply the best book for readers who are serious about truly mastering C++. Improved throughout, this edition starts with a clearer, more example-rich introduction, and contains new material previewing the forthcoming C++0x standard. Download eBook Free »