Sams Teach Yourself HTML5 Mobile Application Development in 24 Hours
Learn how to turn Web pages into stunning mobile applications in just 24 hours or less! HTML5 adds a number of new features and APIs to the language that allow web designers to be more descriptive and effective in creating their Web pages. Using the new APIs you can build offline Web applications, work with location data, store data on a local computer in a manner similar to cookies and more! In this book author Jennifer Kyrnin walks you through how to get started with the HTML5 specification to build great mobile applications.
In just 24 sessions of one hour or less, learn how to build rich, robust mobile apps that run on smartphones, tablets, and other devices and interact with users in powerful new ways. Using this book’s straightforward, step-by-step approach, you’ll master leading-edge practical skills you can use whether you’re developing for the iPad/iPhone or Android. Discover how to quickly build new mobile apps and upgrade older apps, provide cutting-edge media content, leverage advanced features ranging from geolocation to the semantic web, and even simplify complex back-end development. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
Learn how to turn Web pages into stunning mobile applications in just 24 hours or less! HTML5 adds a number of new features and APIs to the language that allow web designers to be more descriptive and effective in creating their Web pages. Using the new APIs you can build offline Web applications, work with location data, store data on a local computer in a manner similar to cookies and more! In this book author Jennifer Kyrnin walks you through how to get started with the HTML5 specification to build great mobile applications. Download eBook Free »
Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours
Now, there’s a practical, hands-on guide to mastering 2D and 3D game development for Windows Phone 7 with Visual C# 2010 and XNA Game Studio 4.0. One step at a time, this book teaches all facets of mobile game development, from design through publishing via Microsoft’s Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who’ve never written a game before. Then, one step at a time, he shows how to use Microsoft’s free XNA toolset to design and construct high-performance, highly-playable games for the newest Windows Phone 7 devices. Friendly, accessible, and conversational, this book delivers a practical grounding in Windows Phone 7 game development without ever becoming overwhelming or intimidating. Each lesson builds on everything that’s come before, helping readers learn core techniques from the ground up. Readers learn key concepts, syntax, and techniques through short, practical examples that reflect the realities of modern mobile game development.
In just 24 sessions of one hour or less, you’ll learn how to build high performance games for Windows Phone 7 with Microsoft’s free XNA 4.0 toolset. Using this book’s straightforward, step-by-step approach, you’ll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You’ll learn how to integrate game logic, touch screen user input, bitmaps, animations, audio, physics effects, GPS location services, and more. Each lesson builds on what you’ve already learned, culminating in the construction of a complete game and giving you a rock-solid foundation for real-world success! Download eBook Free »
Sams Teach Yourself Core Data for Mac and iOS in 24 Hours
Apple now installs Core Data and the SQLite database automatically on every iPad, iPhone, iPod touch, and Macintosh. Using Core Data, it’s simpler than ever to build iOS or Mac apps that store and work with data. Now, in 24 lessons of one hour or less, leading Apple database expert Jesse Feiler shows how to take full advantage of Core Data on both iOS and Mac OS X platforms. Feiler covers both using the database and creating interfaces to it, and offers all the guidance developers need to meet any data requirements, whether casual or enterprise-class. He fully reflects all of Apple’s latest innovations, including the new Xcode 4 development environment, iOS 5, and Mac OS X 10.7 (Lion). This book also covers crucial topics such as NSPredicate that most previous Core Data books have ignored.
In just 24 sessions of one hour or less, start using Core Data to build powerful data-driven apps for iOS devices and Mac OS X computers! Using this book’s straightforward, step-by-step approach, you’ll discover how Apple’s built-in data persistence framework can help you meet any data-related requirement, from casual to enterprise-class. Beginning with the absolute basics, you’ll learn how to create data models, build interfaces, interact with users, work with data sources and table views, and even get started with iCloud. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Download eBook Free »